Hello,
I’m experimenting a wierd behaviour of all type of snap in vieports in shaded mode.
If, let’s say, an endpoint is hided by the rendering mesh of a surface(but it is geometrically exactly on the surface) it’s not “visible” to the snap too. Switching to wireframe mode makes immediately everithing working as expected…
Yes, I have complained about this before. Apparently there is nothing that can be done about it, aside from turning on “Snap to occluded objects” in Options… but then you snap to everything else that is hidden by other objects.