I tryed to make a edge surface from those top curves but the result wasnt quite regular and this resulted on a sloppy brep afterall. Is there a way to get a regular surface in this case so I can fillet the brep edges without the picture problem?
And there are more edges of that cube that could be filleted but I would use a text panel list of edge indicies rather than a bunch of sliders. Use the included ‘Tree/List Viewer’ tool to find more edges that could easily be filleted