Hi all,
would there be any easier way to select the different points of the camera widget?
For more precise camera setups to then be saved as named views, I am always using the camera control points revealed via F6. In combination with SetPt this is very useful.
With complex scenes with lots of objects around, it can be very tricky to select the desired camera points. Especially since the target and rotation points (usually) overlap each other in the top view.
Is there any way to have something like a SelCameraTargetPt or SelCameraOriginPt? Is it possible to script these?
Hi Duncan - with a namd view, you can show the camera widget and manipulate that - points-wise it is the same as the F6 camera though… I’d say if you are going to manipulate via points, set the SelectionFilter to ‘Control points’ and possibly ‘Others’ to make selection more restricted… nothing else comes to mind right off hand.