I’ve created a script that distributes a surface of points into different lists based on certain parameters. It’s part of an area layout design for the space outside a building.
Now, I’d like to develop a method where, after distribution, the points are attracted to each other and form clusters, something more like a “camo pattern.” This would be more useful and visually effective for the design.
To be honest, this part is a bit above of my skill level, so I’m really hoping someone here can help me out. Any guidance or suggestions would be greatly appreciated!
Yeah, I guess that was a bit cryptic. What I meant is something like in the image, where the entire surface of points looks more refined or “polished,” so that the areas appear more uniform.
I think the key part is removing the single or isolated points (or small clusters of two) from the larger areas. But for me, it’s more about understanding the underlying logic of how to achieve that, that’s where I’m stuck.