I am launching Rhino 7 for the first time on my Windows PC and all drawn lines as well as the yellow selection frame around objects get only visible if I zoom in quite a lot. Is there a way to increase the thickness of all lines in my Rhino interface?
Windows 10 (10.0.19044 SR0.0) or greater (Physical RAM: 24Gb)
Computer platform: DESKTOP
Standard graphics configuration.
Primary display and OpenGL: Radeon RX 580 Series (AMD) Memory: 8GB, Driver date: 2-17-2023 (M-D-Y). OpenGL Ver: 4.6.0 Compatibility Profile Context 184.108.40.206217
> Accelerated graphics device with 7 adapter port(s)
- Windows Main Display attached to adapter port #0
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: ATI Technologies Inc.
Render version: 4.6
Shading Language: 4.60
Driver Date: 2-17-2023
Driver Version: 31.0.14033.1012
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 20190 MB
The following screenshots show the invisible lines on a normal zoom and the same lines visible on a high zoom. One line is from the selection of an imported plan and the other line is from a simple cuboid in the wireframe display.
Hi Killian- please open Options > View > OpenGL page and in there move the slider one or two notches to the left. (The Radeon drivers are problematic in Rhino and so you need to pull back that setting)
Thanks for your help! Unfortunately I still have the same problem. Now the points at the edges of polylines are visible but the lines in between are still too thin. Also the selection frame did not change in thickness at all.
The lines seem connect correctly once turning ‘Print Preview’ off but I’d prefer to work with this setting enabled since it provides me with better visibility and lets me distinguish different lines easier.
The only problem I have left now is that the lines of 3D objects seem to be displayed in a low resolution making their edges quite jagged, is this a consequence I have to live with or is there a solution as well?
Hi Killian - you can try turning up the Anti-Aliasing on that page to 8x if that is available, but I am not sure it will help a lot. @Kilian a developer here suggests running the OpenGL slider up to 3.3 and see if that looks better.