Display Mesh Edges when Shaded/Rendered

Is there a setting or plugin that will allow me to display mesh edges (and not individual face boundaries) in grasshopper, like they are displayed in rhino? (baked mesh box on right)

I am moving large machine tool designs in GH and it makes it difficult to visualize without edges.


With Pufferfish and Human plugins…

Thank you for the help, the angle split mesh component is bit slow for the size of the mesh I am manipulating, I will keep looking.

You can define custom mesh rendering styles through scripting. I posted a simple example of rendering a flat-shaded, two-sided mesh with black edges here:

That might get you started :slight_smile: