I am having issues with my display cropping objects close to the camera.
The behavior seems to vary based on the selected display mode and the amount of geometry in the model but other than that I can’t work out what the issue is. Here are 4 view captures of the exact same scene in shaded and arctic views with the large referenced site model turned on and off, all generating totally different graphic behavior.
This is just a quick sketch model but it is a problem that has been occurring consistently with different models.
Any help would be greatly appreciated!
I am running Rhino 6 on Bootcamp on a Mac and wondering if it could be a graphics card / driver issue.
Rhino 6 SR22 2020-1-28 (Rhino 6, 6.22.20028.13281, Git hash:master @ 379871ece695dc096e83826f08b429db8ca2e7f5)
License type: Evaluation, build 2020-01-28
License details: Stand-Alone
Expires on: 2020-05-10
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: DESKTOP-AM8OIIR
Primary display and OpenGL: Intel® Iris™ Pro Graphics 5200 (Intel) Memory: 1GB, Driver date: 10-16-2017 (M-D-Y). OpenGL Ver: 4.3.0 - Build 126.96.36.19935
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: Intel
Render version: 4.3
Shading Language: 4.30 - Build 188.8.131.5235
Driver Date: 10-16-2017
Driver Version: 184.108.40.20635
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB