Display cropping issues

Hi there,

I am having issues with my display cropping objects close to the camera.

The behavior seems to vary based on the selected display mode and the amount of geometry in the model but other than that I can’t work out what the issue is. Here are 4 view captures of the exact same scene in shaded and arctic views with the large referenced site model turned on and off, all generating totally different graphic behavior.

This is just a quick sketch model but it is a problem that has been occurring consistently with different models.

Any help would be greatly appreciated!

I am running Rhino 6 on Bootcamp on a Mac and wondering if it could be a graphics card / driver issue.

Rhino 6 SR22 2020-1-28 (Rhino 6, 6.22.20028.13281, Git hash:master @ 379871ece695dc096e83826f08b429db8ca2e7f5)
License type: Evaluation, build 2020-01-28
License details: Stand-Alone
Expires on: 2020-05-10

Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: DESKTOP-AM8OIIR

Non-hybrid graphics.
Primary display and OpenGL: Intel(R) Iris™ Pro Graphics 5200 (Intel) Memory: 1GB, Driver date: 10-16-2017 (M-D-Y). OpenGL Ver: 4.3.0 - Build

OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On

Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height

Vendor Name: Intel
Render version: 4.3
Shading Language: 4.30 - Build
Driver Date: 10-16-2017
Driver Version:
Maximum Texture size: 16384 x 16384
Z-Buffer depth: 24 bits
Maximum Viewport size: 16384 x 16384
Total Video Memory: 1 GB

Hello - if you turn on the camera (F6) for this view and look at the camera in the other views, is the camera very close to the target? What happens if you hide the objects that are behind the camera, does that change the clipping?


Hi there. Have you solved this probem? Cause I have the same problem too. Really confused.