jeff
(Jeff LaSor)
May 9, 2021, 5:05pm
6
Hey Jarek,
Yep, this was missed (a while ago) when we changed how transparent objects get drawn to the shadow map…the culling process didn’t take into account the new method.
I see you also reported this a while back as well…
https://mcneel.myjetbrains.com/youtrack/issue/RH-60041
Both in V6 and WIP there is a problem with objects that have transparent material assigned (any level of transparency) - as soon as they are out of the viewport, they don’t cast shadows anymore. Like in this sample:
(here is a basic sample file: one box with solid material, other two Custom and PBR with some transparency).
Shadow_Display_Bug–sample.3dm (339.7 KB)
This becomes more problematic when trying to produce hi-res viewcaptures that are larger than the screen - then in t…
It got moved to 7.x early on, but then fell through the cracks… Sorry.
Please checkout Monday’s 7.x (Daily build), if you’re setup to do so…both issues should be fixed.
Let me know otherwise…
Thanks,
-Jeff
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