There seems to be an elusive bug that we’ve been dealing with for a while and finally I got a chance to test it more. Both in V6 and V7, objects with material that has Transparency Map assigned don’t cast shadows once the object is not visible in the viewport. This is problematic for several reason but the biggest issue is even if the object is in the frame and seems to cast shadows OK, when capturing larger size ViewCapture files, as soon as the object is not in the tile currently being captured, the shadow is missing from that tile, producing odd looking captures.
On our end we do a lot of work when correct shadow casting from objects with transparency maps (like 3D models of trees etc.) is important for the final output so this bug is quite significant.
Here is a quick sample preview:
Yep, this was missed (a while ago) when we changed how transparent objects get drawn to the shadow map…the culling process didn’t take into account the new method.
I see you also reported this a while back as well…
Just checked the latest V7 build, all works well now - thank you for the fix!
I completely forgot I already reported it, sorry about the the duplicate, but you know, that was 2020…