Displace pattern on mesh

Hello
what you show on your reference image seems to be a texture displacement for the hexagons and some fading that could be done with attractor or texture. The main drawback of this approach is that it needs a fine mesh.

OR It could also be possible to map some grid on a mesh with shapemap and use it to make a pattern

OR if surface to use some classical hexagons
OR if revolving surface to use these tricks

So there are many solutions that depends on the geometry you have, what you really want …
instead of that

or

it could be best you post some geometry and script and if not possible try to make an example that could be shared.

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