Thanks! Glad you and @Holo think these are more painting-like. I really appreciate the traditional architectural illustration and with computer rendered work I don’t think that photo-realism is always the best way to go, especially for exterior scenes. If you ‘entered the painting’ you probably would be a bit disappointed since we tend to model only what is necessary for the view and not much more. I’ll try to prepare something to show that. After all, each still image rendering is just a 2D projection of the 3D space, no matter how complex the scene is, and we need to worry only about what is visible (or few things outside the frame that would affect the visible parts like trees casting shadows from behind of objects visible in reflections).
We use various collections of people, usually the further away ones are low-poly 3D models that are rendered in (AXYZ people, etc.) and the closer ones are either custom-photos or collections like Epictor, VizPeople and Vishopper. But to make them blend with the rendering each needs to be tweaked to match the overall color scheme and lighting.
Plants are also a mix of various libraries but mostly Evermotion models. These are very heavy but we use Vray proxies for that. @Pitti, All scenes (except for 2D photo people) are populated with entourage inside Rhino - most of the models are Vray proxies that are made into simplified Rhino blocks but eventually rendered in detail in MAX. I found this to be most efficient since the entourage interacts with main model parts that are all created and updated in Rhino.