I’m trying to replicate the detail of this piece on a camera but I find it difficult to recreate the fillet between both top and side surface.
Classic fillet edge tool doesn’t work so I use a pipe to trim the faces and then create manually a fillet edge but the result isn’t great…
any idea how to improve it?
trigger.3dm (479.4 KB)
any idea how I can improve it?
Hi Paul – I don’t know if I’ve taken too many liberties with the design intent here but using strictly rolling ball fillets, I’d make it as in the attached file.
The top curved face I take to be a revolved surface from the red curve.
the collision among all the fillets at the top of this surface near the circulat part is resolved with a sphere of fillet radius that it trimmed by the ends of the three fillets. (All are the same radius, .1) Only a tiny bit of the sphere is left after the trim.
the green surface is already tangential to the violett fillet. (and not to the edge)
See layers with construction and curves.
This will allow the fillets meet in a nice Y without an additional sphere / corner
Thanks for your answers, the top surface was initially a revolve so that’s fine.
Pascal: what do you mean by a sphere of fillet, I tried to untrim the tiny bit left to see what you mean but couldn’t figure it out.
Tom: how do you figure out the initial radius that you have to put as a fillet blend?
Also in general I use fillet edge, what is the difference between fllet edge and blend edge? and is there a difference with fillet surface (appart the difference that you have to selct surfaces instead of the edge between the surfaces?)
Hi paul - this guy is a little slice of a sphere of the same radius as the fillets that collide there - the ends of the fillets are all arcs and all share the same center - the sphere goes there and is trimmed by the fillet edges.
Hi Pascal, how do you figure out the center of the sphere?
So I’ve develop a bit more the design applying the same sort of shape but on a different base. It sort of work but it doesn’t end up with a close solid. How can I close this tiny area? leg 29.01.2023.3dm (1.1 MB)
There’s actually a “test” command(in development or not intended for actual end-user use, they don’t auto-complete when you type them in) for this exact situation called “TestSphericalPatch.” You pick the boundary edges and enter the radius of the sphere.
Hi Paul - RemoveAllNakedMicroEdges.
The center of the sphere is the center of the edges (all three) of the colliding fillets. More specicically, the centers of isocurves where they collide - that might or might not be the edge of the surface.