Trying to fillet edges of an object but I’m ending up with lots of artifacts.
Object was created with a few extrusions / booleans and you can see some of the edges I want to fillet here. I planned on giving the “point” along the edge a 1mm fillet:
Nothing’s working so I’m thinking that maybe I have to model it differently? I keep ending up with stuff like this, as it appears the underlying geometry has some extra segments:
combining edges that are fillet - with sharp edges - some details are not possible to solve with pure ball/sphere like fillets.
you also have those small stripes of surfaces that will get lost
→ so a surface that is part of the edge, but is completely “eaten” by the fillet…
_filletEdge will fail in those situaitons
(EDIT: see @Vanessa s details / screenshot and @maje90 tip to use mergeSrf)
you can use
_filletSrf to build single surfaces
solve the corners
_trim _join
…
I looked at the upper edge - there is also a problem with intersect.
i had to correct it manually…
see screenshots that show the offset of the fillets at this corner