Hi, I really like Rhino’s Gumball, but when dealing with VA Objects, the scale handle gets in the way. I can disable the scale handle (set size to 0) but is not the perfect solution - I need a scale handle with regular Rhino Objects.
1. Different objects-different Gumballs
I would like to have regular Rhino Gumball for regular objects and at least gumball without the scale handles for VA Objects. Scale handle gets in a way of wall widgets and that drives me crazy sometimes.
Of course objects like Windows, Doors could benefit from it too. I suspect that the point orientation of elements is a temporary solution.
In the case of Door elements, I don’t need a Gumball scale. At least scale working regular way. The red scale handlebar could control door width more smart.
Right now if click and type 70, it will scale the door width 70 times… I imagine that clicking should display the actual width, and then I can type 90 to change the door width to 90 cm.
In that case, the red scale handle could look a little different to indicate it’s not doing exactly the same as regular Rhino Gumball.
The same goes for the Door’s green scale handlebar, right now it doesn’t do anything, but maybe this spot should serve to control Alignment Offset?
All of this could be handy, especially in the current situation where VA Objects Properties are sub-panel of the Properties Panel, and often it requires too much clicking to get into this sub-panel and change anything (or display just to check).
2. Gumball Alignment for Walls.
It’s aligned to the wall’s start points.
The effect is that I never know where it will pop up.
If you have Rotate View Around Gumball = ON then it’s a disaster to navigate in 3D. I would expect Gumball in the middle of the wall. The longer the wall, the more it hurts. Also, it really feels off to push something side to side and grab it by the end. In the real world, I would grab it in the middle.
3. Wall ends handles.
They should act more as Gumball arrows. Gumball arrows have one very cool thing I use all the time - 1 click on the arrow brings up numerical input for the precise move. For the same operation, using Wall Ends Arrows I need to preselect them first and then use Gumball arrow to move it. The one-click solution would really smooth things up.