A lot of the time, for speeds sake, I’ll use the blendsrf command to create a nice blend between two surfaces. Most times it works fine.
But in some situations, usually when I’m blending between two surfaces which have their ends cut off at different angles, I get a nasty result from blendsurf and will then do it manually by creating a ruled surface between the edges and then matching the ruled surface with continuity back into the adjacent surfaces.
But it seems the two methods use different parameters to determine the match (see pic below).
Is there any chance we could get a consistence of match through these two commands?