On many projects I need a rotated detail so certain lines are horisontal or vertical, and with the current implementation I have to eye-ball rotate the camera with Shift-Alt RMB but that isn’t very good as it never becomes 100% correct.
And I can not set the camera rotation, I can only read it out:
@Holo, i can be done if you turn on the camera in eg. your top view which is used later in the detail. Once the camera is on for that top view, go to a perspective viewport, select the three camera points in the camera frame and relocate the gumball to the camera target. Now enter your rotation (using the gumball widget) and save this view eg. using the name “rotated”.
Finally make the detail view active in the layout, then switch to the “rotated” view.
EDIT: it also works just by double clicking the detail and entering the camera rotation in case if you know the angle in degrees:
Ok, revisited some old posts and TiltView does the job correctly in V5.
It is not intuitive and a hacky workaround, but in case somebody else searches the forum then at least they can find a way to get the job done.
Hi clement, sure eyeballing it is good and with increments it can do the job, but it’s not always accurate enough (like now that I needed 55.6 degrees)
To do this I simply set my cplane in the detail to the orientation i need then set the view to plan and the view shifts to the correct orientation for my cplane.