I have created a scene which I then use ShowZBuffer and -ViewCaptureToFile to save. If I use “Scale=1” I get what I was hoping for.
However, if I use “Scale=2” I get a file that’s twice the size but the Depth Map info is wrong. It looks like it’s create Scale^2 panels and created a depth map for each panel.
So how do I create a single depth map that is part of a much higher resolution jpg file? In this case my window is 1199 x 700 but I’d like to use Scale=4 to get to (about) 4800 x 2800.
Alternatively, is there a different/better way (e.g. a render setting in Flamingo) to create a depth map of my 3D scene/objects?