How can I delete the UVs on a ribbon type surface. I created a ribbon (one rail sweep) and used the UV editor to place the mesh exactly where I wanted on my texture map. Now, exiting the UV editor, I’ve manipulated my CVs on the ribbon to get a bit of a random flow with kinks but the map doesn’t flow with the ribbon…it sticks to the old UVs position created in the editor. I want to be able to delete the old edit and create a new UV map. How?