I’m trying to build a definition to let a membrane shrink around another object
so far it works with primitive objects like a box and sphere
but not with more complicated objects like a cone, cylinder or extruded voronoi
This is what I want to create:
What I have so far:
Applied to cube:
Applied to sphere:
Applied to extruded voronoi:
(I added also a gravitation component like you can see on the phtots to be more realistic but isn’t necessary.)
Deflation test.gh (25.8 KB)
I know it is still not optimal,
anyone knows how to fix this?
Or how to improve it?