I’m trying to build a definition to let a membrane shrink around another object
so far it works with primitive objects like a box and sphere
but not with more complicated objects like a cone, cylinder or extruded voronoi
If you could take a look, that would be great, thank you!
I have never used C# codes before, so I don’t know how to fix the problem that way,
you say you have something similar, could I maybe take a look at it?
Er … hmm … but this means that the thing would be a freaky black box for you. I think that’s way better to attempt to do something with native K2 components (truth is that code allows to do anything imaginable … but we must consider the usability as well).