How does the PartGeometry component decide the order in which to ‘explode’ the layers of walls? They don’t come out in an order form inside/outside or vice versa.
I found an old topic from @eirannejad that suggested to sort the distance from orientation vector, which worked. But is there an easier way, or could there be a new wall component that ‘explodes’ in order?
Also, the WallProfile component isn’t working on the basic wall in my definition.