Deconstruct UV-Coordinates into separate values

I’d like to separate UV coordinates of a point (on a surface) into single values. Kinda like “Deconstruct Point” does into xyz-coordinates. How can I achieve that?

Thanks in advance

IIRC, you can just use a normal “Deconstruct Point” component. The X output will be U, the Y will be V and the Z will be 0…


Brilliant! Thanks. But not very evident I must say.

Grasshopper 1 does not distinguish between XYZ and UV points. Grasshopper 2 may, not sure yet.