Hi gang!
I have a mesh exported from 3ds max (obj) which contains mapping coordinates.
I am referencing this geo in GH to be deconstructed, ‘distorted’ and then rebuilt with the same vertex order (this step is OK).
However I am looking for a component/workflow that enables me to extract the UV data to then reapply to the newly constructed mesh. Does such method exist or is it a scripting solution?
Thanks!