Cylinder with honeycomb, necker cube tesselation

Hi Everybody,

I am working on a pattern that originated from a lunchbox hexagon cell tesselation. I try to mimick a kind of depth necker cube pattern that is varying in depth by an attractor point. The problem I am experiencing is that the 4 point surfaces I create with this method look pretty ok, when the depth is at it’s maximum. But when there is now depth at all, some of the surfaces look hollow and different then the other surfaces. It’s best seen when the surfaces are baked. I attached the grasshopper file.

honeycomb to necker2.gh (23.2 KB)

Does anyone know a better way to generate these surfaces?

Kind regards, Patrick

I also don’t seem to be able to joint different parts of the surfaces when baked.