Cylinder made of straight pieces of rectangle or square of circule

Hello there,

I have to make a set of cylinders that must be made of either square, round or rectangular pieces. These are in a way my building blocks. Do you have an idea how i can simulate something similar to this?
image

As an exemple
Can I simulate how much square of 100*100mm i can put as a cylinder with 1 meter radius cylinder,0.5 m radius…etc ?

So fare i’ve got this but this is a faillure so far

Is this what you’re looking for?
Triangulation
Triangulation.gh (9.1 KB)

Hello Phillippe!

It is still unclear to me if you are talking about a panelization/discretization problem or what but, i thought about 2 approaches:

The first would be creating a cylinder inside grasshopper and then with the component mesh brep and the custom settings you can tweak its meshfaces to be quads or tris or whatever (you could even go full kangaroo2 and relax the mesh to have the features you want).

The other one would be to use isotrim and divide domain² on the cylinder, but i think that wouldn’t give you square panels.

And the circle packing, forcing square panels you can get easy circles with the Tangent Circles capsule.