Hi,
For Cycles and Rhino V9
I saw that McNeel made a node editor in Gh for texturing and materials. That seems like putting the cart before the horse. McNeel should make a node environment/shader editor first and then port that into Gh.
Rhino cycles is hindered by it’s current limitations especially without the shader editor that Blender has. Also there are so many nodes in blender that we need that are not in Rhino that would bring ease of use to Rhino users.
Notice in the video link at 43:30 time, there are shown nodes for randomizing texturing that are easy to set up and use. We need this kind of stuff in Rhino. Currently it’s a pain to set up things using either Gh or rhino material editor and we don’t even have the options that Blender has. What about porting many of these nodes so cycles can be complete in Rhino, how about the baking abilities cycles in Blender has that Rhino doesn’t?
McNeel needs to make a new complete “shader/material editor” since the current material editor is showing it’s shortcomings. McNeel needs to add more functionality to alter textures ala blender. Why is McNeel not working on a real material editor but instead porting things to gh. Makes for double complexity and a waste of time and resources and will be not used by many users who don’t know or want to use GH for texturing.
The Ultimate Beginner’s Guide to Texturing in Blender
RM