Hello, I was wondering why we dont have the material nodes in rhino cycles like the one at blender ? it would be convenient to add it.
and come on grasshopper is the master of nodes so it is only reasonable to get the material nodes for rhino
Hello, I was wondering why we dont have the material nodes in rhino cycles like the one at blender ? it would be convenient to add it.
and come on grasshopper is the master of nodes so it is only reasonable to get the material nodes for rhino
Node-based materials are on the roadmap. We’ll see when I get to it, some future WIP.
Until then you could try GhShaderNodes, which isn’t much supported, but probably still works. I used it to create the shaders for the current Rhino materials, most specifically the Rhino Custom material
Not all Cycles nodes are exposed, though. That is something for when I work on a real, usable node-based material editor.
looking forward for it