I need to cut my mesh exactly the shape I need. Most of the time the mesh I have is bent, spherical, etc
I map every mesh with Rizom and I have textures with B/W decorations to add on (always decorations that are a bit displaced in real life, for example, engraved surface).
I always manage to do this displacement with bump (ApplyDisplacement causes a lot of messy boundaries and I don’t want it), but now I need more precision.
I thought one solution could be to cut the mesh by UV editor:
I hope that splitting UV with curves I draw in Illustrator will split my mesh too (Image 001).
But everything stays on the UV editor and no cut will be transferred to my mesh (Image 002), but if I check “show wireframe” the cut wireframe is displayed on my mesh but not working (Image 003).
In conclusion, I think I’m on the wrong path, but I hope I explain well what I need.
If someone has a correct (or tricky) way to do this please let me know.