This is from a recent project where the two input lines (blue and yellow) were lifted from hi-res scans of 2D views that were drawn “old school”, by hand. Rebuilding the curves was clearly warranted! The white curve is the resulting sheer line - very fair and accurate since it was visually compared to the original scans as slider adjustments were made.
By the way in the help there is a little mistake , VectorB …the seconf curve
Help on built-in function CreateCurve2View
| CreateCurve2View(...)
| CreateCurve2View(curveA: Curve, curveB: Curve, vectorA: Vector3d, vectorB: Vector3d, tolerance: float, angleTolerance: float) -> Array[Curve]
|
| Creates a third curve from two curves that are planar in different construction
| planes.
| The new curve looks the same as each of the original
| curves when viewed in each plane.
|
|
| curveA: The first curve.
| curveB: The second curve.
| vectorA: A vector defining the normal direction of the plane which the first curve is
| drawn upon.
|
| vectorB: A vector defining the normal direction of the plane which the seconf curve is
| drawn upon.
|
| tolerance: The tolerance for the operation.
| angleTolerance: The angle tolerance for the operation.
| Returns: An array containing one or more curves if successful.