This one is difficult to explain, but perhaps this video says it the best:
From my limited Rhino knowledge, it would be like having a “loft” with a built in bulge that basically works like a “blendsrf” inside the surface and adjusts itself with history as blends do…
…but I bet there’s a different name for it in Rhino if it exists.
Hello - there is not such a tool in Rhino - It might be possible to hack something that would work in a script, in fact I might have done something in the past, I’ll look around and see if there is anything worthwhile.
But you can replicate it with basic point editing. And if you’re trying to make Apple-style domed surfaces, please be aware those are built exclusively through hours of brute-force point-pushing.
In surface modeling from an aesthetics point of view you try to avoid any straight surfaces, as i also model in alias, this feature is being used all the time and i miss it alot in rhino, many times out of lazyness i end up not crowning my surfaces and it just makes some parts look dull.
also, when youre working with alot of surfaces, you dont want to do it all manually, would be nice if its available as a preset.
My goal is to be able to move the curves around and simply not have to think about the surface, since that will always automatically have a nice curvature, regardless of what you’re doing to the curves…
Anyway, this is one of the earliest threads I made when I started out with Rhino I think, and since then I’ve discovered that all of these kinds of requests are kind of moot until history becomes more robust. Until then, there can be no fast design iteration in Rhino.