Creating text objects and outputting them as normal Rhino geometry

Hi Bianchi,

I am trying to use the textCurve_edit component. Did you ever manage to orient the text to a different (or a given) plane other than rhino XY?


Hi @corellaman, to change the plane orientation, I think you’d have to go into the TextGoo object code (pasted below, I’ll indicate where I think you can play around with it) and change it manually:

class TextGoo(gh.Types.GH_GeometricGoo[r.Display.Text3d], gh.IGH_BakeAwareData, gh.IGH_PreviewData):
    #region construction
    def __init__(self, text):
        self.m_value = text
    def DuplicateText3d(original):
        if original is None: return None

        text = r.Display.Text3d(original.Text, original.TextPlane, original.Height) #try editing original.TextPlane here
        #text.Bold = original.Bold,
        #text.Italic = original.Italic,
        text.FontFace = original.FontFace
        return text
    def DuplicateGeometry(self):
        return TextGoo(TextGoo.DuplicateText3d(self.m_value))
    #region properties
    def get_TypeName(self):
        return "3D Text"
    def get_TypeDescription(self):
        return "3D Text"
    def ToString(self):
        if self.m_value is None: return "<null>"
        return self.m_value.Text
    def get_Boundingbox(self):
        if self.m_value is None:
            return r.Geometry.BoundingBox.Empty;
        return self.m_value.BoundingBox;
    def GetBoundingBox(self, xform):
        if self.m_value is None:
            return r.Geometry.BoundingBox.Empty
        box = self.m_value.BoundingBox
        corners = xform.TransformList(box.GetCorners())
        return r.Geometry.BoundingBox(corners)
    #region methods
    def Transform(self, xform):
        text = TextGoo.DuplicateText3d(self.m_value)
        if text is None: return TextGoo(None)
        plane = text.TextPlane
        point = plane.PointAt(1, 1)

        dd = point.DistanceTo(plane.Origin)
        text.TextPlane = plane;
        text.Height *= dd / sqrt(2)
        return TextGoo(text)
    def Morph(self, xmorph):
        return self.DuplicateGeometry()

    #region preview
    def get_ClippingBox(self):
        return self.get_Boundingbox()
    def DrawViewportWires(self, args):
        if self.m_value is None: return
        args.Pipeline.Draw3dText(self.m_value, args.Color)
    def DrawViewportMeshes(self, args):
        # Do not draw in meshing layer.

    #region baking
    def BakeGeometry(self, doc, att, id):
            id = sy.Guid.Empty
            if self.m_value is None:
                return false, id
            if att is None:
                att = doc.CreateDefaultAttributes()
            id = doc.Objects.AddText(self.m_value, att)
            return True, id
        except Exception, ex:
            return False, sy.Guid.Empty

Just throwing this out there. Wombat has a good bakeable text component.



Thanks Michael!

Thanks a lot Bianchi. This is very helpful. Thanks for taking the time!

TLTR, what is the recommended procedure in January, 2020 (R6) for using and baking text in Grasshopper? I see that the issue is at least ten years old and many have struggled with coding their own solutions over the years:

Is it still necessary to write my own code to do this?

I use the components that come with the Squid plugin and they work okay for text outlines. For baking actual text tags I would recommend Elefront.