Hello, I am trying to replicate this one-way frame structure, So was trying to model the base surface with varying aperture sizes which I could, but was wondering if there is another efficient way to define it or condense my script anyway. appreciate any ideas you guys would have! one way Frame-Horizontal-2 .gh (60.0 KB)
@Alawiya_Ali
I have the same solution as @Rajeev2, but as he was a tad faster, I used this opportunity to practise how the Relative Item masks (RelItem) and Split Tree masks (Split) works.
And notice that for each frame, they might share an edge beam with their neighbour. You need to remove them.
This is the easiest way, but may or may not work with your process along the way…