i’ve tried to use
Rhino.Geometry.Mesh.CreateRefinedLoopMesh using a simple quad or mesh plane. The result is always that some vertices are converged at the world origin, regardless of the loop formula used.
Rhino.Geometry.Mesh.CreateRefinedCatmullClarkMesh, i provided the settings for
NakedEdgeMode like below:
the result is always that the corner faces are missing. My guess is both methods need further investigation. Could these 2 methods preserve mesh texture coordinates in the future ?