Hello guys, so nice to meet you all!
I’m working on a reverse engineering project to recreate a plastic piece. I was provided with a 3d scan od the object, but it can’t be used for CNC due to it’s quite crazy hidden geometry.
Also the scan contains some defects in painting that were visible on the physical element. So I recreated the model using a lot of sections and a loft (getting rid of the defects in the process, yay! )
The final part I need to do is to make it into a solid.
I created a nice round seam between the top and the walls using a Blend surface command (piece by piece i sliced a copy of the top and botom into smaller sections and then merged the created seam, wouldn’t wok other way), so I thougth that it would make a perfect connection but when I try to Merge the surfaces… I get the “edges too far apart” error.
When I set the tolerance to 100 it worked but crated a twist. Like It didn’t want to merge the surfaces over the smallest possible distance.
I’m stuck over this for a few days already. Blease help me solve this problem.
I have a feeling that it’s some basic mistake that I’m maiking in the process or I made during creating the geometry.
model reverse.3dm (569.9 KB)