Hey all, Looking to pattern an entity onto a surface using a point grid or frame grid. But I’m only finding grid that follow the surface uvs. Various division methods have all given similar results. All points start at (x,0) with the “y axis” being one the the surface uvs.
I will later be culling certain points/frames and want to be left with a uniform grid of points/frames to create additional geometry.
As viewed here, the magenta line is where I want my grid to fall.
Simplified program version uploaded along with jpg of reference drawing. simplified.gh (6.7 KB)
Final desired result is holes in a brep that are uniformly placed on a surface, but ignore border geometry.