Rearrange points on surface

Hi,
I am struggling to create equal subdivisions from this mesh. When I try to subdivide the surface it creates uneven division and arranges them with a checkered-like pattern, I believe there is something wrong with the points order and how the surface is created, but I don’t know how to fix it.
Has anybody addressed this before? how can I fix it?


Mesh uniform UV subdivision.gh (55.5 KB)

Thanks

Can you rework the definition to not use TreeSloth?

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Hi @Volker_Rakow,
Yes, sure, I did not realize that. Here is the definition with native grasshopper components.
Mesh uniform UV subdivision.gh (55.8 KB)
Thanks

The problem that you have is that the polylines that define the perimeters of your mesh faces do not begin from the same corner viewed from the outside of the object.

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Hi @julioamodia89 ,

I think that you can unify faces of your mesh with this solution. And after that you can subdivide them following the logic that you already have.

Is this what you are looking for?

Mesh uniform UV subdivision.gh (59.1 KB)

2 Likes

Is there a way to modify the UV direction? and arrange them evenly?
Thanks

This works a treat.

Here is the same with NURB surfaces. (Mask points for Z)

How do you mean this?

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That is great! thank you very much!

Hi @Volker_Rakow could you share this?
I tried to replicate it but I got this error:

Thanks

Take your vector from S of Explode.
Mesh uniform UV subdivision2.gh (69.6 KB)