Hello. I’m having an issue with the CopytoClipboard command.
I am getting this error message when using the command:
Any ideas on clearing data on “the clipboard” or how to make this command less slow.
Thank you!
Hello. I’m having an issue with the CopytoClipboard command.
I am getting this error message when using the command:
Any ideas on clearing data on “the clipboard” or how to make this command less slow.
Thank you!
How many memory you have set for clipboard on windows? maybe is too small for the object you are trying to copy. just guessing.
Hello - is this the case with something like a point or a rectangle? Is this consistent? Can you post the results from `SystemInfo’?
-Pascal
Honestly, I was not aware of the ability to setup a certain amount of memory for clipboard on Windows. If that is the case, then I wouldn’t be surprised if it is set too low as of now. May I ask how I can access the setting and how I might increase the memory size?
I am not sure of the consistency of certain object but I have definitely noticed that the message appears whenever I try to copytoclipboard a lot of 3d objects I have imported into Rhino. Specifically, trees…!
Here is the systemifo:
Rhino 6 SR20 2019-11-18 (Rhino 6, 6.20.19322.20361, Git hash:master @ f60ce76e397bba419469ae5277fc1578641caa3a)
License type: Educational, build 2019-11-18
License details: Cloud Zoo. In use by: Eunbee Kang ()
Windows 10.0 SR0.0 or greater (Physical RAM: 16Gb)
Machine name: LAPTOP-0MJ2FFLC
Non-hybrid graphics.
Primary display and OpenGL: NVIDIA GeForce RTX 2060 (NVidia) Memory: 6GB, Driver date: 7-24-2019 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 431.70
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: Height
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 7-24-2019
Driver Version: 26.21.14.3170
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 6 GB
Rhino plugins
C:\Program Files\Rhino 6\Plug-ins\Commands.rhp “Commands” 6.20.19322.20361
C:\Program Files\Rhino 6\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 6\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 6\Plug-ins\RPC.rhp “RPC”
C:\Program Files\Rhino 6\Plug-ins\RhinoRender.rhp “Rhino Render”
C:\Program Files\Rhino 6\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 6.20.19322.20361
C:\Program Files\Rhino 6\Plug-ins\rdk_ui.rhp “Renderer Development Kit UI”
C:\Program Files\Rhino 6\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 6\Plug-ins\RhinoCycles.rhp “RhinoCycles” 6.20.19322.20361
C:\Program Files\Rhino 6\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 6.20.19322.20361
C:\Program Files\Rhino 6\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 6\Plug-ins\Displacement.rhp “Displacement”
I was having a lot of problems copying. Later I found out that was the material. The material was including textures. I take out the material and textures and that, in my case fixed the problem
Here is the tread: [FEEDBACK] Performance: Please optimize the code core by using multi-core and data oriented cache allocation layout
here is how you can increase the virtual memory which is what Clipboard uses ( I think)
Hi @AlanMattano!
Greatly appreciate the advice.
I checked out the thread and specifically noticed your post regarding the PolyReduction tools.
Is this how you eliminated the materials + textures or is there a different way of going about it.
I’m definitely going to try it out right away once I get the details!
Thanks again.
More at the end of the post we discover that materials with textures were slow. So if you have lots of materials and textures cloud be a problem.
Try to save (small) the polysurface or export them small without textures.
later open that in a new rhino and take a look if the problem persists.
I use materials in a layer. If so try to set the default layer material.
If you are having a copy problem, to debug as a general rule, try to isolate which object is giving you the problem and later wich component.
Looks like the same problem.