"Converting" object pivot points to proxy points?

As the title implies I’m trying to ‘update’ an animation with all-new geometry, and I did not use proxy points in the first run, is there a way to replace an object with a proxy point?

I guess I can just hide the original objects and use those as the parents…

Hi Jim,

There is the BongoMatchAnimationProperties command. It copies the Bongo Properties (keyframes, joint properties etc…) of the source object in your old file to the new objects. However, you will have to set the hierarchy of the ´new´ objects manually.

Luc