I’m trying to get this macro to work in one go rather then stopping after the move, now I have the thing split over two macro’s since I can’t get the script to continue after the manual input of the move command.
The thing to solve it would be:
A. Continue after manual input
B. Be able to choose the knot of the boundingbox by 'knot/vertex-number’
C. If B is true, be able to move it to '0"
– select the point on the bounding box where the object should be moved from.
– Preferably I would like to set this macro so that after the point to move from is clicked it moves to "0"
The script always stops after this move, and I would like it to continue after it, is this possible?
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