I have these 2 meshes - the inner one is a patch of terrain, while the rest is just a cylinder - and I want to create another mesh connecting them.
The only way I can think of doing this is using a loft but that’s just for surfaces (these meshes are too big for MeshToNurb command, and also I would rather keep them as meshes if possible).
These are the meshes I’m talking about:
And that blue region is what I want to achieve (but as a mesh, that one is just a polysurface). That blue mesh needs to connect to the other other perfectly since I need a closed mesh.