I did a 3d scan from an app, put it on rhino with the texture which went fine, until I tried to computervertexcolors(to take it to zBrush) and the scan turned really low quality. Anyone have any solutions?
Hi Haley - if the mesh is colored by vertex colors, only one color per vertex is possible, thus the resolution of the texture is dependent on the mesh itself.
-Pascal
Thanks Pascal - do you have any ideas on how I can increase the mesh resolution(without rescanning)
Hi Haley - SubDivide
will do that but be careful, the mesh can increase in size (memory use) dramatically.
-Pascal
that worked thank you so much!!