I have a similar question to this post. What is the best way to visualise a Ladybug analysis in HumanUI?
If I have a gradient of 10 colours the set3D view only seems to take the first colour and applies it to the entire mesh. So I’m assuming I need to use the set3DviewTextured component instead. If I already have the vertex colours from demesh, can I use this as the colour input or do I need to create a texture somehow?