Hello together,
I have a problem with my project with Grasshopper and Kangaroo respectively. The project is a kind of pavilion (picture 1). The top lines are built from wood and then of course do not intersect (picture 2). I tried to solve this problem with “Collider” and “CurveCollide”. However, both do not work, because I am dealing with open curves. Not even if I convert the curve to a polyline. Does anyone have an idea if there is a solution to the problem?
I think the better option here would be to get closest points between the curves in sequence and move by the partial results of their sum like this:
pipe_shift.gh (9.7 KB)
For collisions between pipes in Kangaroo you can convert them to polylines and use Collider on their segments, also keeping their shape with RigidPtSet. I don’t think that’s really what you’re after here though.
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Hi Daniel, thanks for the quick answer. The problem is that the bottom line is fixed and only the arcs can move. These could stretch along the Z-axis. Is this possible or did I start wrong for this by stretching a semicircle.