Thank you for your help! I will look at dendro for the time being. I have attached the grasshopper script for your reference. It includes the polyline framework i am working with. These polylines were created by a swarming effect using Culebra.
here a script with Dendro, I think you are at the limit of Cocoon. This plugins has some very nice unique features but is not as optimized as Dendro which use power of OpenVdB (which is in Houdini … and many other great softwares)
You can suppress the soothing at the beginning during your research of the nicest shape. And beware of sliders for long operations. Use double click to adjust the values, or use dam …
Use also a cell that is not too loow 2, 3
Then you can go to 1.
Play at the end with the smoothing
Hi, Thank you so much for suggesting Dendro! I totally agree with you. I was playing around with dendro and it produced much better results with my polylines. Thank you so much for taking the time to help me and write a script. I will have a look at your script and learn further from it.