Classic Sony headphones using Substance materials

Rendered an old NURBS model using Rhino 7 and SBSAR files from Adobe Substance Source. The Substance material support plugin is available in Rhino 7 in the PackageManager command to allow drag and drop. I used a couple point lights set to Linear with decreased shadow sharpness and an HDR from the Rhino library as well as the usual post effects like Filmic tone mapping and Intel denoising (also from the PackageManager)

https://www.instagram.com/rhinoitall/

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Wow, nice modeling, impressive rendering

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amazing work! Just two low intensity point lights for lighting?

thanks for sharing!!

Skylight and Reflection HDR as well which can be balanced with the lights. I’m also a fan of tone mapping and other adjustments in the post effects of the Render window.

very cool…such a great image.

tag, you are it for making the next rendering video!
:wink:

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Hi Brian,

Nice render! Have you tried rendering the same model in Rhino Render without using the Adobe source? Since I am no longer interested in subsidising Adobe products; I would be curious to know if there is a drastic difference between the two renders.

farined

the substance materials are pretty amazing. You can do this rendering with PBR materials but would take a considerable amount of skill to recreate.

@farined This render is from Rhino Render in Rhino 7. Only the materials came from Adobe’s Substance Source site. The Physically based material type (aka PBR) in Rhino 7, and what SBSAR is too, are best thought of like a collection of texture maps. These are where the magic happens so you could make your own textures for say Roughness and Bump starting from an original image and you’d be able to do the same or similar. The advantage of using Substance Source is the time savings even if you do know all the ins and outs of texture creation. A good example is the cloth mesh on the headband of this model. I could have made all the textures used in that material but I found what I wanted on Substance in seconds and spent the time on lighting and composition instead.

Hi Kyle,

I quickly visited the Adobe site, and if I am not mistaken, they are asking $40 a month to use their material resource. I suppose that kind of subscription would be justified for people selling render work, but not for occasional users. I actually wonder how many Rhino users utilize Adobe substance?

Brian,

Oh, I see what you are saying, thank you for the explanation! Out of all the products I own (Flamingo (defunct), Vray, Octane, Keyshot) I would say the latter was probably the easiest to create or manipulate the textures imho ( I prefer Vray rendering quality though).

Agreed on Vray and Keyshot… although I don’t use it personally I have seen great work from my students.

Thank you for your feedback!

there is a free version of substance-

It’s a bit limited, but you can at least try it out-

Thanks Kyle!
I’ll probably won’t use it, but it’s good to know that there is a free version, and is still available!

I’d at least give it a test … they are actually quite great.

Kyle,

I’ll give it a shot and see what happens. Thank you!

This is such a great example of what Rhino Cycles can do now, beautiful! Would you be ok with me posting this on my educational blog?

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@BrianJ see request above

Sure, please link back to this post for reference.

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Thanks :blush: I have added a link to this thread as well as your instagram