Hello again, I know clicking 2 ending edge mesh and then double clicking the middile edge will have the edge section selected. What if I want to change the selection to vertice? I am going to align the zig zag edge to a curve so that I will have better quad remesh. Thank you
If I understand correctly, I think instead of pulling vertex points around, you should consider adding mesh faces between those 3 points using the persistent Vertex Osnap, and then Join the new facet to the surrounding mesh.
Yes I can do this, but it drawing each triangles one by one. I prefer pulling those edge vertice all at once. Just like surface match command (repost)
I fear moving the vertex points as you suggest will visually change the shape of the surrounding mesh in undesirable ways.
Yup.
Editing meshes in a NURBS modeler like Rhino is a PITA.
infact, why the edge are in zig zag, because i used command extract connected mesh by angle, so all irregular mesh near to the “mesh surface” edge separated. now I am fixing the edge to a surface-like edge.
After fixing the edge, I will do quad remesh, and then to subd, to nurbs
Sounds good
With Quadremesh, to Subd, to nurbs, Rhino becomes better for reverse engineering, but I am not familiar with them yet.