Curious how someone would approach trying to procedurally generate a displacement that is reminiscent of something like this:
I’m concerned with the trunk of the tree, not the crazy branching roots. Seems like the perlin noise 4d add-on might be useful (4D Noise | Food4Rhino) but I’m not sure how to stretch that along the y-axis.
Basically I’d like a ‘wall’ that has the look of that kind of fig-tree trunk…
Any and all thoughts appreciated!!!