Curious how someone would approach trying to procedurally generate a displacement that is reminiscent of something like this:
(or this: Wingham Brush Nature Reserve | Moreton Bay Fig tree in Wingh… | Flickr or even this: https://pics.davesgarden.com/pics/2005/01/02/Kylecawaza/388cc5.jpg)
I’m concerned with the trunk of the tree, not the crazy branching roots. Seems like the perlin noise 4d add-on might be useful (4D Noise | Food4Rhino) but I’m not sure how to stretch that along the y-axis.
Basically I’d like a ‘wall’ that has the look of that kind of fig-tree trunk…
Any and all thoughts appreciated!!!