Hi, I’m struggling with some details on this repeating pattern for a series of ring designs. I’d really like the 2 line intersections (on the pattern that does not join to a continuous curve) to intersect and shatter each other as the self-intersections do. But I just can’t find the logic to make it work.
Also, I’d like the cuts in the boundaries to be parallel to the cutting line, not perpendicular to the line itself. Does anyone have any ideas how I’d do that?
if we average them 2-by-2 we get to this point, where two portions of curve define each crossing, and the becomes (this is my assumption) easier to define what goes on top of what just by their indexes
for instance, in the previous image, the list A has the index of all the curves you will find if you walk from the start to the end, and list B will have the correspondent perpendicular crossing streams
if you decide that while you walk the curve you want to go “one portion up → one portion down” repeatedly, then it will result into even indexes going up and odd indexes going down (or the complete opposite)
I wonder how well it works with the entire pattern? It’s extremely slow… Still waiting…
And maybe I should have connected their end points instead of start points? Or maybe it’s better to replicate the single set of “knots” you have to get the whole pattern?
P.S. It took ~23 minutes and failed because the pipe radius was way too large.
This is very beautiful. I like that you even adjusted the curve to refine the knot. And the end points are open so could be flowed around the ring I guess? I’ll have a go and post the resulting ring here. Hopefully I can cast some in the near future.