I have a .png texture I’ve been using as a bump map/displacement map when texturing a curved surface but the antialiasing in the file creates a jagged edge when extracting the render mesh.
In an attempt to remedy this, the client has provided me with a vector file in hopes of achieving a smoother displacement mesh edge but as far as I now, only raster images can be used for texturing…
Is there a way to use the vector file as a texture to achieve this?
Thanks!