Can vector files be used as bump/displacement maps?

I have a .png texture I’ve been using as a bump map/displacement map when texturing a curved surface but the antialiasing in the file creates a jagged edge when extracting the render mesh.

In an attempt to remedy this, the client has provided me with a vector file in hopes of achieving a smoother displacement mesh edge but as far as I now, only raster images can be used for texturing…

Is there a way to use the vector file as a texture to achieve this?


Hi Andy -

I suppose you could use the vector file to create a higher resolution png file.
Apart from that, perhaps you can use the vector file to apply the curves to the object and create real geometry from that?

Thanks Wim,

I ended up doing the former as the vector contained fills/hatches.
Appreciate the help!