V-Ray’s toon shader is extremely powerfull because you start with any V-Ray shader and add a “toon effect” on top, as you can see in the screen capture:
You select the base material, in this case I chose “Red dull” which is a standard V-Ray material I created beforehand. The settings underlined are what I play with.
Another good use is when you have a very shiny material in a bright environment & white background. Its almost impossible not to have an edge ‘blow out’ and disappear against the background. In that case, I will make a toon version of the material (usually chrome) and add a 1-pixel outline in medium gray; the black default line can be too dark and gives it away.
My colleague created toon shader material and use it on the scene. Then the file size were increased dramatically. Do you guys experience the similar thing?
Also, the attached rendering is under Rhino V5 Vray environment. What do you guys think the rendering quality like lighting, materials? The suggestions would be greatly appreciated.