Hi, V5
I have a rope though it doesnt look very ropey, its 0.2inch diameter so a cord I guess ?
Took ages to route it to match a photo and avoid it sinking into surfaces and tunnel under a strap and back over following contours of surfaces ( a repel surface command would be good !, it moves it outwards until its resting on surfaces)
Its just a metal twisty tube as it appears, can this be now given a twisting rope like effect ?
3 strands seems to be rope core normally. (had said 4 or 5)
It must not go beyond the existing 0.2 dia surface which follows exactly a few surfaces which it rests on.
attached , includes the curve that was used for PIPE command 0.2inch start and finish.
turn 0.2inch dia pipe into rope 4 strand retaining diameter_NukedBM.3dm (401.3 KB)
Also and at the very least how do I kill that shine in shaded view. ?
I need this and the object its on with dimensions viewable ideally with different sheens on the objects, but shaded view I have never explored the sheen options. I havent time to read up on materials and raytracing, as I need it shown 3 weeks ago !
Steve